Hello there! I'm Valerio.

From my very young years, I’ve been immersed in gaming, spending countless hours on my brothers’ Xbox, diving into big titles like Halo, Call of Duty, Resident Evil 4, Fable, Ninja Gaiden, Jade Empire, Oddworld… and not to forget the greatest PC games: Starcraft, Half Life, Monkey Island, Quake, System Shock II and so on. 🎮

Nowadays, my passion for the gaming world still burns brightly, and I aspire to channel this enthusiasm into turning my product visions into reality. As an Indie Game Developer, I currently oversee all aspects of development, but what I truly LOVE the most is Game Design, with a special knack for Gameplay Design. 💡

My Skills

As an indie game developer, I possess a diverse range of skills. I am proficient in programming languages such as C#, C++, and JavaScript, which I use to create engaging game mechanics. My expertise extends to game design, mechanics design, and level design, ensuring an immersive player experience. Additionally, I create my own models and textures, bringing my artistic vision to life. I am skilled in character animation, adding fluidity and realism to my games. My comprehensive skill set allows me to manage every aspect of game development, delivering unique and captivating gaming experiences.

I love working in team

Just like in Halo Capture the Flag, teamwork is key. I’ve leveled up my collaboration game by mastering tools and Agile methods to make every mission a success. Agile isn’t just a buzzword for me—it’s how I tackle everything, keeping me nimble and ready for anything.

My arsenal? Jira Atlassian, Trello and Asana for team coordination, whether it’s solo or with a squad of Spartans. For coding projects, I’m all over Github, Gitlab, and BitBucket, navigating repos like a pro.

 

Let’s just say, I know how to get things done and have fun doing it.

I'm also a mobile and web developer

In addition to game development, I have professionally developed front-end applications using React and React Native. I have also worked on custom solutions that integrate React Native and Unity games, occasionally using native languages like Kotlin/Java and Swift/Objective-C. Furthermore, I have experience creating Quality Assurance automation tests, including unit and integration tests. This diverse skill set allows me to deliver comprehensive mobile and web applications, ensuring high-quality performance and user experience. My ability to work across multiple platforms and technologies showcases my versatility and commitment to excellence in development.

Projects Level Design Mechanics Design

MOBILE

Candy Fall

Candy Fall is an arcade endless 3D mobile game available on Android and iOS. In this game, players descend from platforms, navigating through obstacles to achieve the highest score and unlock new cosmetics. The gameplay is engaging and challenging, providing endless entertainment as players strive to beat their best scores. Designed to seamlessly interact with React Native apps, Candy Fall offers a unique blend of fun and functionality. Its integration with React Native enhances communication between the game and other applications, ensuring a smooth and interactive experience for users. Enjoy the thrill of the fall and the excitement of unlocking new features in Candy Fall.

Gravitor

Gravitor is an arcade endless 2D mobile game available on Android and iOS. In this game, players swap gravity to navigate around obstacles and achieve the highest score possible. The game’s unique mechanic of gravity swapping adds an exciting twist, challenging players to think strategically and react quickly. Designed to interact seamlessly with React Native apps, Gravitor enhances user experience through smooth communication with other applications. Enjoy the fast-paced action and strive to reach new high scores in this thrilling and innovative mobile game.

VIRTUAL REALITY

Roundrush VR

RoundRush VR is an innovative VR agile management tool that allows users to manage a Kanban board within a fully immersive 3D environment. Available on Meta Quest and published on App Lab, RoundRush VR offers three distinct landscapes: Moon, Loft, and Beach, providing a unique and visually stimulating backdrop for project management. Developed using Unity, the tool leverages the Unity UI Toolkit and Curved Canvases to create an intuitive and engaging user interface. This VR application enhances productivity by immersing users in a focused environment, making task management more interactive and enjoyable. RoundRush VR transforms traditional project management into a dynamic VR experience, promoting collaboration and efficiency.

Lasting Dynamics Sports

LD Sports is a VR sports game developed for Meta Quest, featuring three exciting sports: Archery, Basketball, and Padel. This immersive game is available on App Lab and is created using Unity. Players can enjoy realistic sports simulations with precise controls and dynamic environments. The development process incorporated the Unity XR Toolkit and Plexus Particles Custom Shaders, ensuring high-quality visuals and interactive elements. LD Sports offers an engaging and physically active VR experience, challenging players to improve their skills and compete for high scores. The combination of detailed graphics, intuitive controls, and varied sports activities makes LD Sports a standout title in the VR sports genre.

Lights Out

Lights Out is a VR horror game for Meta Quest, available on App Lab, where players must survive relentless hordes of zombies in an environment where light sources intermittently turn on and off. Developed using Unity, Lights Out employs the Unity XR Toolkit, Blender Texture Baking and Occlusion Batching, the Oculus Development Kit, and Multiplayer (PUN2) to deliver a truly terrifying experience. Players must navigate dark, eerie settings, using limited light to fend off zombies and find safe zones. The game’s dynamic lighting and immersive audio create a suspenseful atmosphere that keeps players on edge. Lights Out challenges players’ nerves and survival skills, making it a standout title in the VR horror genre.

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